PVP is the only thing missing from making this the definitive version of Dark Souls 3! - Pilgrim Dummy now has 100,000 HP and is affected by statuses. Copy dinput8.dll and modengine.ini to your \DARK SOULS III\Game\ directory. - Removed Heavy, Light and Refined infusions.
- Nightmare of X: this item spawns X boss with big buffs and new minions, but multiplies the soul reward by 10, permits the dropping of numerous Shards of Ascension, and increases the Awestone drop amount. - Fixed issue with Footman's Hood and Dark Armor. Normal weapons and shields now all cost 2500 souls to infuse, whereas the Unique/Boss/Dragon cost 10000 souls. - Increased the poise given by the Unfaltering Prayer WA. - The superlight backstep is now the same as the rest in terms of i-frames. - Champion Gundyr: Reduces estus effectiveness by 50%. - Basilisks now deal Dark damage with their breath. - Added Blue Flame.
- Increased damage of all Dragon weapons. - Removed the covenant names in the status menu. - Reduced the HP of the enemies in High Wall of Lothric and Cemetery of Ash.
The Magic, Fire, etc Stones have been moved into his shop. - Removed Irithyll of the Boreal Valley bonfire. file size 4635.5 MB.
- Twinkling Dragon Head Stone: Shoot fire breath, dealing 150 Fire damage, has 150% INT and 150% FTH scaling.
- Pestilent Mist can now be placed normally (the projectile is no longer shot weirdly). - Unleash Magic: now boosts magic/dark damage by 20% for 30 seconds, but reduces absorption by 100% whilst active. ' - Restricted most of the offensive/defensive buff consumables to 10 held. - Changed White Birch Bow WA to Wrathful Arrow.
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- Band of Darkness: Boosts dark defence by 100. - FP costs rebalanced. - Changed Recollection damage to 100. - Old Pygmy Brooch: Boosts weapon/shield stability by 5%.
© 2020 - Added the additional Critical the Lethal Infusions adds for the new Bloodborne weapons. Stacks. Fixed bad item being added to the Thief character.
Found with the Caduceus Round Shield in Undead Settlement. - Note this will also reset anything that requires the boss defeat, i.e. - Entering NG+ will now correctly unlock Spell/Ring forging.
Transposed from the Stray Demon's soul. - Restored regular titanite weapons for purchase at Andre's shop, they unlock based on progression. Reduced FP cost to 25. - Black Iron Set: Increases physical attack by 2%. - Added one-way warp point between Undead Settlement and Farron Keep.
- Healing miracles now just slow your movement heavily for 6 seconds. Added Elkhorn Round Shield effect properly, Changed Brass Gauntlets effect to: applies magic aura to right-hand weapon, Changed Shadow Leggings effect to: obscures the wearer and muffles their footsteps, Changed Blindfold Mask effect to: boosts magical and dark sorceries by 25% but reduces maximum HP by 40%. - Reduced the stat boost rings bonus to 8 (from 10).
Sold by Greirat after sending him to Irithyll. - Boosts Fire damage and INT/FTH scaling.
Increased max spell buff to 220. Soul of the Old Demon King now transfuses into Seething Chaos rather than Chaos Bed Vestiges, Soul of the Demon Prince now transfuses into Chaos Bed Vestiges rather than Seething Chaos, Karla now sells Dark Edge, Pursuing Soul, Great Pursuing Soul and Abyssal Burst, Braille Divine Tome of Carim now unlocks Way of White Corona, Deep Braille Divine Tome now unlocks Ravenous Gnawing.
- Changed the hostile NPC battle goal IDs so they function in a more sensible way. If already 50% STR and 50% DEX, increases by 10%. - Fixed Ghrus dropping Large Titanite Shards and Titanite Chunks rather than Titanite Shards and Large Titanite Shards.
- Added the Accursed Ring, letting you use the Curse crystal look. Lasts 60 seconds. - Added Castle Entrance bonfire, in the courtyard between Vordt and Dancer. - Orbeck now sells Shockwave and Soul Focus in his default stock. - NPC Enemy status effects now mirror the player inflicted effects. - Moved Corvian Knight by the gate in the village up onto the higher path. - Curse of Agony is now Curse of Vitality: Enemies brim with unholy vitality. - Added Lethal Gem treasure in Undead Settlement. - Astora Straight Sword now uses Titanite for reinforcement. - Removed the passive effects from the weapon buff spells. - Abyss Watchers: Killing enemies applies a 15 second debuff on the player, reducing physical absorption by 100%. Sold by Vinheim Scholars. Scales with FTH.
2.
- Aldrich's Sapphire: Restores 25% of max FP on a successful critical hit. Most likely will result in a ban. Stacks.
- Added Ring of Adversity: Boosts stamina recovery by 30 but reduces health by 1% every second. - Increased the enemy density in the gauntlet area.
- Added Band of Magic treasure (and NG+ variant treasures). - Lucidity: Grants 10% (+0) to 20% (+10) reduction to weapon/spell FP cost, - Respite: Grants 10% (+0) to 20% (+10) Equip Load. - Respawning Demons no longer drop their souls. - Twin Princes' Greatsword now prevents skeleton revival. - Adjusted enemy HP to account for the different levels of damage output a player has during their playthrough. - Adjusted the setup of the red NPCs.
- Yorshka's Chime: reduces FP consumption of miracles by 10%.
- Increased the scaling multipliers for non-hybrid spell tools. - Oozing Pellet: Grant 1% FP every second for 300 seconds. - Hallowed Sword and Greatsword now gain the benefit of Lucky infusion.
- Changed Soul Level - Defence Scale: {1:0, 200:25, 400:50, 600:75, 800:100}, - Changed Vigor - Frost Resist Scale: {1:100, 25:200, 50:300, 75:350, 99:400}, - Changed Endurance - Lightning Defence Scale: {1:0, 25:50, 50:100, 75:150, 99:200}, - Changed Endurance - Bleed Resist Scale: {1:100, 25:200, 50:300, 75:350, 99:400}, - Changed Vitality - Physical Defence Scale: {1:0, 25:25, 50:50, 75:75, 99:100}, - Changed Vitality - Poison Resist Scale: {1:100, 25:200, 50:300, 75:350, 99:400}, - Changed Strength - Physical Defence Scale: {1:0, 25:25, 50:50, 75:75, 99:100}, - Changed Strength - Fire Defence Scale: {1:0, 25:50, 50:100, 75:150, 99:200}, - Changed Intelligence - Magic Defence Scale: {1:0, 25:50, 50:100, 75:150, 99:200}, - Changed Faith - Dark Defence Scale: {1:0, 25:50, 50:100, 75:150, 99:200}, - Changed Luck - Curse Resist Scale: {1:100, 25:200, 50:300, 75:350, 99:400}, - Changed FP Scale: {1:100, 20:200, 40:300, 60:400, 99:500}. - Writhing Deep: FP to 40, damage to 250 [500], - Black Fire Orb: FP to 40, damage to 320 (250), - Black Flame: FP to 30, damage to 300 (150), - Mournful Flames: FP to 40, damage to 300, - Lifehunt Scythe: FP to 30, damage to 400. - Beastly Flesh and Blood of Might now resets item drop flags for the enemies, allowing their unique drops to be dropped again. - Replenishment: heals 600 HP over 120 seconds. - Changed shield stability, the initial stability on shields is now. - Carthus Flame Arc: adds 90 Fire damage. - Added Boreal Outrider Knight in Tower on the Wall bonfire area. Grants 5 HP and 5 FP every 5 seconds.
- Changed Quelling Ring into Beastwood Ring: Kills increase damage by 1% but lower absorption by 1%. - Ring of Wisdom: Increases max FP by 7.5%, reduces spell FP consumption by 10% and grants 1 attunement slot. It is a total overhaul, meaning practically everything has been touched in someway. - Removed Ancient Wyvern in Tower on the Wall bonfire area.
- Added many new treasures (both in corpse and chest form) throughout all the vanilla maps.
The Cinders mod takes DS3 and adds cut content that was supposed to be in the game and rebalances weapons, armor, spells, and rings.
- The hollowing boosts for the catalysts should now work correctly. - Hidden Blessings now have a max held of 5. - Lothric's Scythe: now regens 5 HP every second + has bleed to match other scythes. - Increased the HP of most bosses.
- Adjusted spell animations used for casting for some spells. - Fixed some NG+ treasures with bad event entity IDs. Found in a chest in the Catacombs of Carthus. They should be more balanced for their encounter area now. - These are the new scaling changes made by infusions. - [Hands] Effect: Increase damage against Hollows by 15%. - Heavenly Relief: boosts equipment load by 25% and reveals signs without ember for 60 seconds. - Added Fire Stone: applies fire SFX on main weapon.
- Added the Great Lord Set.
- Removed stamina recovery reduction for heavy armors.
- Bountiful Light now heals 10 HP per second for 30 seconds. Depends on weapon type. - FP Scale: {1:100, 20:200, 30:300, 40:400, 99:500}. - Added Canvas Talisman treasure in Undead Settlement. - Crystal Chime: added Crystallization WA, boosts miracle damage by 20%, but increases FP costs by 20%.
- Havel's Ring now grants 50% Max.
- Made most of the chimes with Weapon Skill now use Gentle Prayer once more. However you can play on banned servers as you said. - Oozing Pellet now grants 2 FP per second. - Warriors of Sunlight: Sunlight Medals are now spent via a separate transposition menu with the Sunlight Altar. - Increased the absorptions on bosses and some enemies, to reduce the ability to burst them down. - Astora Greatsword now uses Titanite for reinforcement. By reducing the max and shifting the power curve, damage progression should be more reasonable.]. - [Head] Effect: boosts dark damage by 5%.
- Fixed the Primordial Titanite drop rate from Dream bosses being inverted. - Daughter of Crystal Kriemhild in Untended Graves now drops 3 Twinkling Titanite. - Added Nullification Wavier, allowing you to cancel the Scorched Contract and end the negative effects. - Enabled at Fire Keeper, this pact can be toggled. - Made the Millwood Greatbow heavier, the other two lighter. - Adds effect: increases stamina and poise damage by 25%. - Increased Spirit Tree Crest Shield Lightning ABS to 80, - Reduced Grass Crest Shield Physical ABS to 90. - Young Grass Dew now grants 1 FP per second (was 1%). - Reduced the chance of the new bow/crossbow item drops. - Ring of Reprisal: Grants 150 Magic damage on rolling action.
- None of the classes start with rings anymore.
There are now two general sets, one for weak enemies, one for tanky enemies.
- Giant Crystal Lizards now drop Titanite Scale [Chance: 50%]. - Cursed Pellet: Grant 10 FP per second for 60 seconds but also reduce HP by 10 per second for 60 seconds.
- Various one-time spawn enemies now always drop 1 Awestone (whilst in Champion's Pact).
- For Rock Pyromancies, they ascend at 80 STR. - [Hands] Effect: Boosts lightning damage by 5%. - Lycanthrope Hunters now inflict Poison. - Added Pilgrim Dummy to the upper left-hand side of Firelink Shrine for testing stuff on. It adds Dark damage when you roll through enemies.
All the unique items have been distributed elsewhere.
- Darkmoon Ring: Grants 2 FP every second.
Hi dudes. - Added corpse in the Halfway Fortress bonfire area, holding Anri's Straight Sword. This makes it act more like a damage dealing wall around the player, which should provide more utility. - Tweaked aspects of many spells to make them more unique between schools. - Changed the other infusions (Magic, Fire, Lightning, Dark, Lucky, Enchanted and Holy) to now provide the utility of their damage type or scaling source but with a 5% reduction in damage. - Added the Heide Mask.
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