Cookies help us deliver our Services. I'd go for a Drag munitions probably. o7. In this video, I try my luck in one of Bhritzameno's many Resource Extraction Sites. Effective MJ per damage type is the only important stat, don't look at anything else. Okt. Wide Angle is poor, you'll want D graded Long Range sensors, the distance makes a huge difference in RES hunting without adding a ton of weight/sacrificing maneuverability. Thanks.
It is fast, has a great view, is maneuverable, and can be equipped with a ton of power—this medium-size ship is made for everything. Resistance is the way to go in a Krait, 4 utility slots means you'll have low shields even with 4 boosters. But if you do want to use it, mod it for Heavy Duty, and change one of your module reinforcements for a hull reinforcement with thermal resist. Mod the armor. Get rid if the cargo rack and use another heavy duty HRP with deep plating. Resist % is independent of hull % changes, so if you do heavy duty + deep plating on the hull and a small thermal resist HRP, you'll net more HP in the end while still getting an improved resist vs thermal.
The python paid for a DBK then an ASP Explorer, and finally a conda. Is the Dazzle shell useful? Agony_Aunt. i use 2 medium focused pulse and 3 large shock cannons for bounty hunting or my setup is 5 focused burst lasers.. i also have a setups with medium rails and packhounds with large multi or pulses pretty much you can use anything for PvE just use the weapons you love not what people tell you to use. The Corrosive is a good pick. Generally with a bounty hunting ship, you get to your hunting system, spend a bunch of time fighting there, then hand in your vouchers and come home. The Krait Mk II—a favorite among pilots of all persuasions!
I might switch the size 6 fighter hanger for a 5 to get a little more cargo space. II.I am making the rounds of Engineers for mods and would appreciate your input on changes, if any. Overlapping Hotspot Laser Mining (Painite/Low Temp Diamonds), Engineering Explained: Frame Shift Drives, Engineering Explained: Power Distributors, Engineering Explained: Sensors and Life Support, Engineering Explained: Optional Internals, Engineering Explained: Plasma Accelerators, The Fastest Methods to Gather ANY Engineering Materials, Trade for Rare Commodities: East India Company Gaming, Collecting Meta Alloys at the Barnacle Forest.
This tutorial focuses on building a highly engineered Krait Mark II for anti Thargoid combat. EDIT: Taking everyone's advice into consideration, my [Revised build] (https://s.orbis.zone/fwf) is complete, your input is appreciated.o7 Your DPS is guaranteed to be lower: less firing means less DPS even with higher "damage". Looks like you're using new Reddit on an old browser. The Krait Mk II is one of, if not the most, powerful medium class ships available. Far better to keep your manoeuvrability and still get a decent benefit from the heavy duty engineering (lightweight alloy has 0T mass, so the 30% mass increase from g5 heavy duty engineering doesn't apply to it), A-rated life support is almost always overkill. The staff is dedicated to gathering information from leading experts throughout the Elite Dangerous Galaxy, to coordinate and promote their knowledge and experience for fans of the game. (and yeah has been discussed a lot over the years) For history I started in a Viper MKIV, got me a Python. Your PP has 0.46 efficiency, and the Krait runs cool enough that dirty thrusters shouldn't be an issue, so I don't think it would run too hot. With a class 6 slot you can have 2 types of fighter, with 8 rebuilds each. Elite Dangerous Graphic Settings FULLY Explained! Otherwise your choices seem fine.
Chaff isn't particularly useful for PvE anyway, as the AI regularly cheats, This may be personal preference, but a A-rated KWS with long range is less useful than an A or B-rated KWS with fast scan. As such, this ship is an excellent choice for Thargoid Interceptor combat. Ditch the fuel scoop or at least use the absolute smallest one feasible (like a 3A). Laser Mining (Painite/Low Temp Diamonds) ~250M CR/HR, Low Temperature Diamond Piracy ~$2-$30M CR/HR, Why Turrets are Hot Garbage – Fixed v Gimbaled v Turreted, PvP Combat Analysis – Prismatic vs Biweave FDLs, Combat Analysis: Chieftain vs. Chieftain Epic Battle, Neutron Star Jumps & the Neutron Superhighway, Credits for New Players: The Road to Riches 2020 – 30M CR/HR, The “Real” Codex, Find Amazing Sights Easily. Combined with a SLF you should faceplant everything. This way you get great shield capacity against thermal weapons (the majority of what a PvE player is going to be going up against) without sacrificing that wonderful fast recharging. I like A-rated life support since I have run out of emergency air within sight of a landing pad at least once. Sort by Lastest, Liked, Disliked, Or, All names, logos, images and trademarks are the property of their respective owners. Portugiesisch). Mod the sensors for lightweight, 40t for sensors makes me vomit, and wide range is totally useless. Resistance is super useful up until about 65%, at which point it's diminishing returns.
Combined with a SLF you should faceplant everything. EDIT: Taking everyone's advice into consideration, my [Revised build] (https://s.orbis.zone/fwf) is complete, your input is appreciated.o7 Ditch the heat sink launcher, you have the thermal vent beams to cool down, you could have another chaff or another booster, I think any ot these would be more useful. My Krait is working just fine in PVE but I always put military alloys on all of my ships (except stealth ships which carry reactive composite with a thermal resistance mod) so I never try to run a light ship build. A g5 fast scan KWS will scan in 2 seconds. Again, the Krait's ability to run away easily means that you don't need to be shield tanking, Wasting a class 6 slot on a 6A fuel scoop seems like overkill for a combat ship. This build is for collecting scalps. The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. but really you need to try out 5 shock cannons might not have a ton of ammo but damn its fun. Elite Dangerous 3.1 Krait MkII Haz Res bounty hunting + build You control your own spaceship in which you can participate in exploring a 1:1 scale Milky Way, trade between star systems, participate in bounty-hunting wanted ships, and even pirate other ships for their cargo. D-rated is fine unless you're regularly going to be in situations where 7 and a half minutes isn't going to be enough to get to a station. But that's up to you. Reactive armour is overkill for PvE. Combined with a SLF you should faceplant everything. Ew no, don't do that unless you can't fit a small HRP that you can mod for thermal resist. Hinweis: Diese Funktion ist NUR für die Meldung von Spam, Werbung und problematischen (anstößigen, beleidigenden oder unhöflichen) Beiträgen gedacht. Seconding what /u/Taco-Pterodactyl said about shields and lasers. This is to make up for the poor thermal resistance of reactive armour.
2018 um 23:34 Uhr Its a great ship, go with whatever you fancy. Combined with a SLF you should faceplant everything. This is my build for [Rolling Hot] (https://s.orbis.zone/fl4), a combat/bounty hunter fitted Krait Mk. So the Krait and challenger are out, almost all bounty hunting build videos are outdated and I am not experienced enough. OR, you could get rid of the heatsinks for resistance boosters, since you can actually fire a 5A scb specialized+boss cells without one (but you can't double bank).
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